The former clothing company that has refurbished the saints row district led by Dane Vogel, Ultor. And you'd think once you've done that you're done, but no no no. Akuji is a sword fight amongst a burning ship, need I say more. Yes, he uses a plethora monster trucks to take on you before you blow his truck and put a bullet to his head. You take on Maero in a F*****G monster truck.
Sunshine in a meat factory, you then set your sights on the general which culminates in a staged crashing of his limo, and then you have to take him on in a weaponized vehicle inside a mall. Everything is building to the final confrontations with each boss. But the crux is each of the gang's final missions. For instance, you meet with Maero to strike a deal with him before you realise he's taking you, the boss, for a joke. Each gang's narrative is completely different from the next. Their arc holds the most weight and some of the most interesting characters, and they do some bold things. And probably my favourite gang, the Ronin, led by Kazuo and Shogo Akuji and second in command Jyunichi. The Brotherhood, a bunch of tattooed wrestling, rockstar, and monster truck lovers led by the massive Maero. Sons of Samedi, a gang of druggies, distribute a product called loa dust, which you smoke from a light bulb and worship of a voodoo, led by the general and his second in command, Mr.
Cue more killing, car chase, and we drop Johnny home (which is a lovely to interior), and we are introduced to another old character, Aisha.Īll of this and we haven't met the three main gangs you have to deal with. Everyone ducks as the bullet bounces round and all expect the big man Johnny Gat are on the ground scared out their minds. Cue gunshots, a weary security guard who gets a door smashed on him, you popping round the corner with a gun to a security guard telling him to drop his gun where he drops it and it misfires. He's on death row for 387 counts of murder (and he is only now facing prosecution). Again let us not forget these are criminals just relatable ones. The badass to end all badasses is on death row. You're back on the streets where no one knows you once again you're a nobody. A cutscene ensues and we get our first glimpse and the revamped still water with high rise buildings, the projects, downtown and so on. Skip the BS give em the action from the get go. You kill some guys, take a boat kill some more guys with a bigger and explosions. And what's the first thing a psychopathic gang member does once awakening from a coma? PRISON BREAK! Yup, you proceed to break out of Stilwater penetentiary with Carlos. You are a criminal a member of a formerly notorious street gang so this shouldn't shock you. Boom five years later you awake.in prison. The police get involved, you run some errands, and you end up on a boat. So long story short, you take down the plethora of gangs and their strongholds Stilwater has to offer bringing the saints to the top. Where this game gets me is the narrative and gameplay and picking up where we left off from the first game.
Big open worlds, multiple customizable vehicles, activities from being fake police officers to just blowing stuff amongst other things. Back when it was more grounded (not to say it's wacky departure was a bad thing it more or less had to be done a reason I'll touch on later) this for me was everything a sandbox should be. Anyone that knows me (which most of you probably won't) will know how much I love this classic title.